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Sanji "flaming bullshit" Vinsmoke ([personal profile] concasse) wrote2020-06-07 04:07 pm

PERCY

will shitpost later
hydrogenetic: (I fumble)

[personal profile] hydrogenetic 2020-06-14 10:05 pm (UTC)(link)
Yeah, that part's new. Usually the executioner walks away without having to worry about if they'll die, too. And what was with the rock? Why not something else?

[It was more brutal that way.]
hydrogenetic: (start hey!)

[personal profile] hydrogenetic 2020-06-15 07:10 am (UTC)(link)
You saw that too, huh? Think it was rigged that way from the start? And win what? [This is not great for people whose murdergames were actual competitions, it seems.]
hydrogenetic: (You have made it harder just to go on)

[personal profile] hydrogenetic 2020-06-16 07:49 am (UTC)(link)
Not unlike the competition in Whole Ass. We were playing for the right to go home, too. [There's a frustrated sort of sigh though.]

What do you think the chances are that all four of us in this cabin are actually on the same team?
hydrogenetic: (Would you come back)

[personal profile] hydrogenetic 2020-06-17 04:46 pm (UTC)(link)
Yeah, that's what I was afraid of. [He frowns a little.] ...I don't know if it's worth sharing or if it's still a bad idea.
hydrogenetic: (That's what they'll say to me say to me)

[personal profile] hydrogenetic 2020-06-18 05:40 pm (UTC)(link)
Like a pecking order. Makes sense, people aren't going to have to work as hard if they already earned trust the first time around. [...] But people probably weren't totally honest in their original games either, right?

[Why...is he asking.]
hydrogenetic: (Hailing from rock bottom)

[personal profile] hydrogenetic 2020-06-20 08:42 am (UTC)(link)
Yeah, that's about the same for us, too. [So that's nice.] People weren't allowed to outright say if they had roles or if they were being threatened to kill, so they had to find a way around it for a while. Share things without sharing all the details. Stuff like that.

So what, you think if we press right people will give us something useful?
hydrogenetic: (But I do it for the kids)

[personal profile] hydrogenetic 2020-06-21 05:30 am (UTC)(link)
Almost every game has had them as far as I'm hearing. Some had more than others, but it wasn't a thing people are unfamiliar with. But then you've gotta figure out how to find them. In our game, some people went the entire time without being found until the very last day.
hydrogenetic: (And the truth that's in the message)

[personal profile] hydrogenetic 2020-06-21 06:17 am (UTC)(link)
Yeah, really. People could out other people if they wanted to, but most people didn't want to. It was dangerous. And at the end when people were coordinating...guess it just slipped their mind to account for all of the roles.
hydrogenetic: (Although I never mastered anything)

[personal profile] hydrogenetic 2020-06-22 07:16 am (UTC)(link)
Ten of them. First off was the Deputy. The Deputy could either protect somebody on Thursday night by putting them in the jail cell in the Sheriff's office, or they could make someone vulnerable by locking them in the stocks out front. They could pretty much go anywhere they wanted because they had a key that let them in everywhere...Bounties were supposed to find them.

You had five Bounties and the Bounty Leader. The Bounties didn't know who each other were and their entire job was to find each other. However, they were also the ones in place in case the Bandits of the week refused to kill. If both Bandits refused, a Bounty stepped in to kill them. The leader didn't know who the Bounties were either, so they had to work on figuring it out. Likewise, they were all being hunted by the Deputy, while the Bounty Leader had to find the Deputy themselves. If the Leader found, killed, and got away with killing the Deputy, the game could end. They had some other choices, too, but I doubt the Leader ever thought about those. The reverse applied to the Deputy, too. If they found the Leader, killed them, and got away with it they could've ended the game, left the game so we were stuck playing ourselves, or continuing the game as they wanted.

...then you had the Bartender and the Madame. A team that worked together, they could investigate any one of us to see who had a role and stuff. We lost both of them pretty early though.

The Doctor was given the ability to pick between five different items. Depending on what they picked, it'd change the town somehow whether it was an item or we got something like body rights for a trial. The Doctor could also pick one person to revive after their death. Only once though.

Finally, you had the Coal Miners. ...their whole job was to get rid of anybody who wasn't participating in the game, always under the Sheriff's orders. They were supplied with weapons if they needed them and they had access to the mines under the town where they could kill and hide the bodies if they wanted. Thing is, if they did kill, they weren't put on trial for it. They could also kill each other if one wasn't pulling their own weight.

And that's about it.
hydrogenetic: (C'mon c'mon)

[personal profile] hydrogenetic 2020-06-25 05:22 pm (UTC)(link)
[That's a lot of information to take in, but he's attentive and immediately soaking it up as he thinks things over.]

They sound really, really similar. Probably the most similar out of any of the other games I've heard about so far. [And that itself is a little weird.]

What happened to all of those roles in the end? Did everyone find out who had them and stuff?
hydrogenetic: (C'mon c'mon)

[personal profile] hydrogenetic 2020-06-26 08:34 pm (UTC)(link)
...why would they want to get caught? Wasn't the whole idea not to?
hydrogenetic: (I still try)

[personal profile] hydrogenetic 2020-06-28 02:01 am (UTC)(link)
...yeah, sounds about right for one of the Coal Miners, too. One of them died the third week in or something so the other one had to pick up all of the assignments for the rest of the game. The difference is that it did matter for our ending.

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