Depends. Info's currency. And it's risky sharing too much.
[Speaking in pragmatics again]
I'd say most people are gonna share and prioritize with those that they recognize from their original games. After that? Their cabin mates. After that? People who have earned their trust. And after that... Those who won't go pressing betrayal when the pressure gets hot.
So we're all gonna have to figure out where we stand in each other's eyes for now.
Like a pecking order. Makes sense, people aren't going to have to work as hard if they already earned trust the first time around. [...] But people probably weren't totally honest in their original games either, right?
[There isn't any judgment in his voice, though Sanji also doubts he's gonna get a straight answer to that. No one wants to admit they're being shady as fuck before week 2 even starts]
Can only speak for my game, but yeah, the occasional bastard would lie... though now that I think about it... [rubbing his chin thoughtfully] That shit was more lies by omission. You pressed hard enough, and the majority would give you something useful.
Yeah, that's about the same for us, too. [So that's nice.] People weren't allowed to outright say if they had roles or if they were being threatened to kill, so they had to find a way around it for a while. Share things without sharing all the details. Stuff like that.
So what, you think if we press right people will give us something useful?
Almost every game has had them as far as I'm hearing. Some had more than others, but it wasn't a thing people are unfamiliar with. But then you've gotta figure out how to find them. In our game, some people went the entire time without being found until the very last day.
Things went differently in the castle. The people with roles could be outed if someone else spoke for them, and when it came time to coordinate, they all agreed to lay that shit out on the table so we can get the ending we wanted.
Yeah, really. People could out other people if they wanted to, but most people didn't want to. It was dangerous. And at the end when people were coordinating...guess it just slipped their mind to account for all of the roles.
Ten of them. First off was the Deputy. The Deputy could either protect somebody on Thursday night by putting them in the jail cell in the Sheriff's office, or they could make someone vulnerable by locking them in the stocks out front. They could pretty much go anywhere they wanted because they had a key that let them in everywhere...Bounties were supposed to find them.
You had five Bounties and the Bounty Leader. The Bounties didn't know who each other were and their entire job was to find each other. However, they were also the ones in place in case the Bandits of the week refused to kill. If both Bandits refused, a Bounty stepped in to kill them. The leader didn't know who the Bounties were either, so they had to work on figuring it out. Likewise, they were all being hunted by the Deputy, while the Bounty Leader had to find the Deputy themselves. If the Leader found, killed, and got away with killing the Deputy, the game could end. They had some other choices, too, but I doubt the Leader ever thought about those. The reverse applied to the Deputy, too. If they found the Leader, killed them, and got away with it they could've ended the game, left the game so we were stuck playing ourselves, or continuing the game as they wanted.
...then you had the Bartender and the Madame. A team that worked together, they could investigate any one of us to see who had a role and stuff. We lost both of them pretty early though.
The Doctor was given the ability to pick between five different items. Depending on what they picked, it'd change the town somehow whether it was an item or we got something like body rights for a trial. The Doctor could also pick one person to revive after their death. Only once though.
Finally, you had the Coal Miners. ...their whole job was to get rid of anybody who wasn't participating in the game, always under the Sheriff's orders. They were supplied with weapons if they needed them and they had access to the mines under the town where they could kill and hide the bodies if they wanted. Thing is, if they did kill, they weren't put on trial for it. They could also kill each other if one wasn't pulling their own weight.
[So Deputy, Bounties, Bartender, Madame, Doctor, and Coal Miners... Sanji gives a nod, eyes flickering back and forth with some consideration as he hears those titles]
Well, let's see...
Our bosses were called the Crafters, both Tiger-sama and Dragon-sama. Every week they'd pick two people to be their Blotters -- so those who'd try to pull off a crime by killing someone. You could refuse, of course, but that just meant your ass was on the chopping block instead.
Five Historians got to discover information about the nature of the story we were in, including what shit led to all of us having to murder each other in the first place. They were also there to encourage all of us to fulfill our objectives and play the way Tiger-sama and Dragon-sama wanted us to. If you refused, they could kill you, too -- kinda like your Bounties.
Our Shield -- well, self-explanatory. He could protect one person every week from being killed, though there was a high chance he'd end up dying for the privilege. On the other hand, he could offer up another person to die, and the Crafters would give it some thought.
The Alchemist -- also pretty damned self-exploratory. I didn't discover much about that role, but they could pick things to influence what happened during the week and shit.
[A pause here. He rubs at his chin]
The last two where the Viziers and the Editors. Viziers had to investigate people, figure out what their roles were, and decide what they wanted to do with that information. Editors were your Coal Miners -- they took out whoever wasn't playing the game as directed.
[That's a lot of information to take in, but he's attentive and immediately soaking it up as he thinks things over.]
They sound really, really similar. Probably the most similar out of any of the other games I've heard about so far. [And that itself is a little weird.]
What happened to all of those roles in the end? Did everyone find out who had them and stuff?
Everyone who had a role eventually outed themselves -- [a pause, and then a huff] Well, maybe not themselves, but you could have others tell the group what your shitty role was without consequence.
They agreed to it because they thought it'd improve their chances of getting a good ending for everyone... and some people wanted to get caught anyway.
...yeah, sounds about right for one of the Coal Miners, too. One of them died the third week in or something so the other one had to pick up all of the assignments for the rest of the game. The difference is that it did matter for our ending.
no subject
no subject
Depends. Info's currency. And it's risky sharing too much.
[Speaking in pragmatics again]
I'd say most people are gonna share and prioritize with those that they recognize from their original games. After that? Their cabin mates. After that? People who have earned their trust. And after that... Those who won't go pressing betrayal when the pressure gets hot.
So we're all gonna have to figure out where we stand in each other's eyes for now.
no subject
[Why...is he asking.]
no subject
[There isn't any judgment in his voice, though Sanji also doubts he's gonna get a straight answer to that. No one wants to admit they're being shady as fuck before week 2 even starts]
Can only speak for my game, but yeah, the occasional bastard would lie... though now that I think about it... [rubbing his chin thoughtfully] That shit was more lies by omission. You pressed hard enough, and the majority would give you something useful.
no subject
So what, you think if we press right people will give us something useful?
no subject
[... Mm. Glancing to the side because... damn, he wasn't planning to get this pragmatic with the kid]
Though since you brought up roles, you think this place has any? I'm ready to bet money on it myself.
no subject
no subject
[Huh]
Things went differently in the castle. The people with roles could be outed if someone else spoke for them, and when it came time to coordinate, they all agreed to lay that shit out on the table so we can get the ending we wanted.
no subject
no subject
... What roles were in your game? That you found out about, anyway.
no subject
You had five Bounties and the Bounty Leader. The Bounties didn't know who each other were and their entire job was to find each other. However, they were also the ones in place in case the Bandits of the week refused to kill. If both Bandits refused, a Bounty stepped in to kill them. The leader didn't know who the Bounties were either, so they had to work on figuring it out. Likewise, they were all being hunted by the Deputy, while the Bounty Leader had to find the Deputy themselves. If the Leader found, killed, and got away with killing the Deputy, the game could end. They had some other choices, too, but I doubt the Leader ever thought about those. The reverse applied to the Deputy, too. If they found the Leader, killed them, and got away with it they could've ended the game, left the game so we were stuck playing ourselves, or continuing the game as they wanted.
...then you had the Bartender and the Madame. A team that worked together, they could investigate any one of us to see who had a role and stuff. We lost both of them pretty early though.
The Doctor was given the ability to pick between five different items. Depending on what they picked, it'd change the town somehow whether it was an item or we got something like body rights for a trial. The Doctor could also pick one person to revive after their death. Only once though.
Finally, you had the Coal Miners. ...their whole job was to get rid of anybody who wasn't participating in the game, always under the Sheriff's orders. They were supplied with weapons if they needed them and they had access to the mines under the town where they could kill and hide the bodies if they wanted. Thing is, if they did kill, they weren't put on trial for it. They could also kill each other if one wasn't pulling their own weight.
And that's about it.
no subject
Well, let's see...
Our bosses were called the Crafters, both Tiger-sama and Dragon-sama. Every week they'd pick two people to be their Blotters -- so those who'd try to pull off a crime by killing someone. You could refuse, of course, but that just meant your ass was on the chopping block instead.
Five Historians got to discover information about the nature of the story we were in, including what shit led to all of us having to murder each other in the first place. They were also there to encourage all of us to fulfill our objectives and play the way Tiger-sama and Dragon-sama wanted us to. If you refused, they could kill you, too -- kinda like your Bounties.
Our Shield -- well, self-explanatory. He could protect one person every week from being killed, though there was a high chance he'd end up dying for the privilege. On the other hand, he could offer up another person to die, and the Crafters would give it some thought.
The Alchemist -- also pretty damned self-exploratory. I didn't discover much about that role, but they could pick things to influence what happened during the week and shit.
[A pause here. He rubs at his chin]
The last two where the Viziers and the Editors. Viziers had to investigate people, figure out what their roles were, and decide what they wanted to do with that information. Editors were your Coal Miners -- they took out whoever wasn't playing the game as directed.
no subject
They sound really, really similar. Probably the most similar out of any of the other games I've heard about so far. [And that itself is a little weird.]
What happened to all of those roles in the end? Did everyone find out who had them and stuff?
no subject
Everyone who had a role eventually outed themselves -- [a pause, and then a huff] Well, maybe not themselves, but you could have others tell the group what your shitty role was without consequence.
They agreed to it because they thought it'd improve their chances of getting a good ending for everyone... and some people wanted to get caught anyway.
no subject
no subject
Some of the roles were more unsavory than the others... one of the Editors didn't have the stomach for it, I guess.
'Course, by the time they were outed, not like that shit mattered. The game came to an end and it was a moot point.
no subject
no subject
What shitty luck.
no subject
Yeah. After a while it sort of felt like everything was stacked against us no matter what.
no subject
Yeah. I know the feeling.
[BUT ANYWAY -- glancing to the side feeling tired.]
And now we get to do it all over again.
no subject
no subject
Maybe if we're lucky, our dear counselors will feel like helping us out with some of 'em.
no subject