Entry tags:
006↠ ACTION
[It's sunny. And hot. And perhaps not the best weather to take a nap in while you're unabashedly unconscious.
... Which is too bad, seeing as Sanji's passed out under a tree located at the village's edge - clothes dirty and ruffled, no doubt collecting more dirt as he rolls in his uncomfortable slumber, the crook of his arm covering his eyes.
Go on. Wake him up. Be a good Samaritan.
And hell, even if you don't, Sanji will eventually stumble upon you -- or into you, if that's your thing. Later in the day he'll be all over the village insisting he's fine, no he's not drunk so stop trying to escort him back to bed. B| He can walk it off.]
[ooc: MALLYNAP EFFECT. Touch him and your character will share a memory with Sanji. It can be a memory of his or a memory of your character's; just specify in the subject line what you prefer. |D Any memory is free game, and the scope of it is at our discretion, but keep in mind both characters will view it until the memory ends or they escape the "boundary". (Just imagine the memory as a bubble and if a character walks far enough for whatever reason, they pop it.) Also note they're still in Luceti - no teleporting anywhere. Just assume the characters are mostly slack-jawed and staring at a tree for the duration.
I also endorse all time-breaking. Tis but a flimsy wall in our way.]
... Which is too bad, seeing as Sanji's passed out under a tree located at the village's edge - clothes dirty and ruffled, no doubt collecting more dirt as he rolls in his uncomfortable slumber, the crook of his arm covering his eyes.
Go on. Wake him up. Be a good Samaritan.
And hell, even if you don't, Sanji will eventually stumble upon you -- or into you, if that's your thing. Later in the day he'll be all over the village insisting he's fine, no he's not drunk so stop trying to escort him back to bed. B| He can walk it off.]
[ooc: MALLYNAP EFFECT. Touch him and your character will share a memory with Sanji. It can be a memory of his or a memory of your character's; just specify in the subject line what you prefer. |D Any memory is free game, and the scope of it is at our discretion, but keep in mind both characters will view it until the memory ends or they escape the "boundary". (Just imagine the memory as a bubble and if a character walks far enough for whatever reason, they pop it.) Also note they're still in Luceti - no teleporting anywhere. Just assume the characters are mostly slack-jawed and staring at a tree for the duration.
I also endorse all time-breaking. Tis but a flimsy wall in our way.]
Once he gets some limelight he gets hilarious! He just hasn't had that since the first series XD
He remains steadfast! Oaks are stubborn, both in reference to the tree and to the family.]
Where are you staying?
Daw, that's sad. B[
House 6. [He's still snickering, but amusement will only last so long.]
But oi, Green. You really don't need the cane.
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[Going to your building! Green cannot be dissuaded.
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Don't you have anything better to do than escort me home, kid?
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[And here's your place! Green withdraws the cane, and puts his free hand in his pocket.]
Plenty of fluids, some rest. You can wander around and peek at people's memories after you're able to walk without stumbling.
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It's not like I'm doing it on purpose!
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[Green stares right into Sanji's face, his typical serious demeanor not cracking for a second.]
And if you didn't care, you'd grab people to keep from falling.
Get some rest. You'll be able to keep better control of yourself when you're able to walk normally.
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... Right. [Damn kid] Thanks for the help.
[Now go away. B| He doesn't want to show how grateful he is right now]
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[He turns around, heading off like it's nothing at all! But he knows you appreciate it, Sanji. He'll run into you again later.]