Entry tags:
006↠ ACTION
[It's sunny. And hot. And perhaps not the best weather to take a nap in while you're unabashedly unconscious.
... Which is too bad, seeing as Sanji's passed out under a tree located at the village's edge - clothes dirty and ruffled, no doubt collecting more dirt as he rolls in his uncomfortable slumber, the crook of his arm covering his eyes.
Go on. Wake him up. Be a good Samaritan.
And hell, even if you don't, Sanji will eventually stumble upon you -- or into you, if that's your thing. Later in the day he'll be all over the village insisting he's fine, no he's not drunk so stop trying to escort him back to bed. B| He can walk it off.]
[ooc: MALLYNAP EFFECT. Touch him and your character will share a memory with Sanji. It can be a memory of his or a memory of your character's; just specify in the subject line what you prefer. |D Any memory is free game, and the scope of it is at our discretion, but keep in mind both characters will view it until the memory ends or they escape the "boundary". (Just imagine the memory as a bubble and if a character walks far enough for whatever reason, they pop it.) Also note they're still in Luceti - no teleporting anywhere. Just assume the characters are mostly slack-jawed and staring at a tree for the duration.
I also endorse all time-breaking. Tis but a flimsy wall in our way.]
... Which is too bad, seeing as Sanji's passed out under a tree located at the village's edge - clothes dirty and ruffled, no doubt collecting more dirt as he rolls in his uncomfortable slumber, the crook of his arm covering his eyes.
Go on. Wake him up. Be a good Samaritan.
And hell, even if you don't, Sanji will eventually stumble upon you -- or into you, if that's your thing. Later in the day he'll be all over the village insisting he's fine, no he's not drunk so stop trying to escort him back to bed. B| He can walk it off.]
[ooc: MALLYNAP EFFECT. Touch him and your character will share a memory with Sanji. It can be a memory of his or a memory of your character's; just specify in the subject line what you prefer. |D Any memory is free game, and the scope of it is at our discretion, but keep in mind both characters will view it until the memory ends or they escape the "boundary". (Just imagine the memory as a bubble and if a character walks far enough for whatever reason, they pop it.) Also note they're still in Luceti - no teleporting anywhere. Just assume the characters are mostly slack-jawed and staring at a tree for the duration.
I also endorse all time-breaking. Tis but a flimsy wall in our way.]
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Selphie-chan...? What is...
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[Selphie's just finishing the last chord of their last act when she hears Sanji and her reverie ends. The stage, the lights, Fisherman's Horizon all vanish and Luceti comes back into reality.]
Sanji...? [She's a little confused as she looks at Sanji with a puzzled look.]
Did you just...?
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I didn't-- [Except maybe he did? Common sense is slowly returning and it's clear they're somewhere in Luceti's forest... meaning he's no longer confined to his prison.
He's free. The realization smacks him in the face, fresh and welcome. Fuckin' finally. Malnosso probably just left him a parting gift]
Aah, then again... [The weirdness of that illusion aside, he's back and Selphie's with him. Sanji can't help but smile sheepishly at her] Sorry, Selphie-chan~!
[Action]
Fisherman's Horizon. Garden Festival. Squall's Promotion. It all feels so long ago to her now. Will she ever get to go home and see her friends again?
And then Sanji's apologizing and Selphie's laughing and faking the happy.]
No harm, no foul, right?
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Welcome back.
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"Try" is the keyword, here.]
Didn't miss anything, did I?
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Hooo? But did you all succeed?
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... Oi, and thanks for looking after it.
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[And you can't go sifting through people's memories by accident.]
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